Obvious answer was "DON'T" or "LEARN A PROPER SKILL" but you can't stop the enthusiasm of youth...
In retrospect I think actually her parents were hoping I had contacts to help her get some actual work experience as part of her school module, when obviously I don't move in such circles (can someone get ME some proper work experience? :) )
However, I wrote the below for her...which harkened back to a period several years ago when an acquaintance was head of media at a secondary school and we were always planning on me going in to chat to them, so a lot of what I have to say below is what I think I would have said...or still would say if I was in that situation.
(I never did hear anything back apart from a brief thanks from the parents, so lord knows what their daughter thought of it...)
Hello,
So, you want
to make films?
I AM JEALOUS.
I AM SO
JEALOUS.
Why?
Because a)
you have youth on your side, you wee whippersnapper. But also b) it is SO much
easier to get making films than ever before (obviously there is a downside to
this, which is c) More people are making films, so you just have to work that
bit harder or have more determination to stay the course when others give up!)
You probably
hold in your hand a piece of technology which completely pisses over pretty
much the first 20 years of me making films.
Look at what
you can do on your phone - you can use a free web based scriptwriting piece of
software (such as Celtx) to write your script in the industry formatted manner,
write collaboratively if you want then once finished you can instantly
distribute this script to people.
You can
probably get some free art package, use a stylus and draw storyboards on your
phone, which you can also distribute, save down or even collate together to
create an animatic of the film you want to make.
You can cast
your film, looking at actor profiles on line, watch their showreels, contact
cast and crew instantaneously and at the same time via email and messaging
services.
If you
require extras, you could create an event on social media and help people
spread the word. If you're looking for props or other things, again you can use
social media to get the message out for free.
You can shoot
the film on your phone, in HD, in some cases in 4K, with cheaply available app
software which also allows you to colour tint and grade the footage afterwards.
You can also get lens adaptors for some smart phones opening up the look even
further.
There are CG
SFX apps which can add some basic templates of effects, but which could be used
creatively to look less obviously generic.
There is
probably some very basic editing software that you can then edit this footage
on.
No doubt
there is also some basic sound design software to at least add some simple
sound effects and overlay some music.
Once you've
got something finished, you can upload to Youtube or Vimeo and distribute it
freely and instantly to the whole world, then share and promote your film on
social media. You can enter film festivals via your phone.
Quite
frankly, this is absolutely remarkable.
Here's my
comparison.
Typing
scripts out on a type writer and going to the newsagents on the 5p photocopier
copying the script, which you then have to arrange to meet people to
distribute. Putting adverts up around town in the hope of finding some cast.
Spending a night phoning people - some people are home, some people you leave
messages on answer machines - after which you're no closer to having a shooting
date. Shooting on clunky video tape...your phone probably shoots as high end,
if not higher, than my Canon DSLR which I'm currently using. Editing on two
video machines, losing quality with each copy...posting heavy video tapes to
places to show them....
Oh, I could
go on, but basically you have so much in your hands.
So with this,
what should you do?
Shoot
something.
Shoot
anything.
Make
something.
Make
anything.
And
afterwards...
Do the same
again.
And keep
doing it.
Really, the
only way to get better is to keep doing it. I'm probably up to around 20 films
now (I'm a bit slow, not because I'm a perfectionist) for over 20 years of
making films and I'm still learning.
Have some
friends act in something, Write something for them to recite, or if you can't
think of anything to write, ask a friend. Think of something that appeals to
you, or that your friends would want to be involved in and watch. What speaks
to your generation?
Keep it short
- asking anyone to watch something longer than 5 minutes is a big ask. Doesn't
sound it, but believe me, unless it's 30 seconds of a cat playing a Theremin
(search it on Youtube, it's amazing) people don't really want to give much time
for your films (sadly speaking from experience) so getting them to watch a 20
minute epic is going to be a hard sell. At this stage, the shorter it is, the
quicker it's finished, the quicker you can move on to the next film.
Make each
film different - try doing a silent film. Try doing a dance routine. Try doing
a chase. A fight. A one take film. A film that goes backwards. A film that
skips in time. A documentary. A music video of a band at school/ college. An animation
- do it with Playdoh. Then mix all these up - do a Playdoh dance routine music
video. Keep trying different things while you have time on your side.
Don't get
hung up on one film. Really. I spent 14 years making one film. REALLY. Was it
worth it? Perhaps if it had been finished when originally it was planned to be,
I may have got some attention for an ambitious no budget drama. Ironically, I
got a tiny bit of attention due to the stupid amount of time it took. But the
majority of that 14 years was spent waiting on other people to deliver
something (sound design, grade) which never happened and with each passing year
it was harder to get someone involved in a feature length film shot on dv tape
in 1999 with frankly abysmally recorded sound. By the time you're editing
you're probably learnt what you can from that film to some degree, so get it
finished off and get on with the next idea.
Which kinda
leads me to - SOUND. The eye will forgive a lot and watch something on crappy
CCTV if it's compelling. But if the sound is bad, it ruins everything. You can
get a pretty good Rode mic for about £150 and a Tascam digital recorder for
£100 - that's my set up - I don't want my own sound equipment, but
unfortunately sound designers are a rarity and much in demand to fix broken
films, so I can't rely on getting one every time. If you record bad sound, have
a go at dubbing the whole thing (another regret from my feature film.)
CAMERA - you
will come across people who can bamboozle you with 4K Magic Red Eye Sony ASLR
lowlight blahblahblah horseshit. Yes, a nice camera is great. But basically if
you shoot a load of rubbish on a great camera, you just have nice looking
rubbish (and I've sat through one from a similar obsessed techwhore.) Your
phone is good enough - if the story is good, the direction is good, the sound
is consistent (SEE ABOVE) that will be a better, more memorable film that Mr
I've upgraded to a new £5000 camera while still paying off my previous £4000
camera which does anyone want to buy? `Most of these people are also male,
which probably means they're compensating for something :)
Unfortunately
MEN seem to be obsessed with technology and all this stuff - don't let them
intimidate you. Brush up on enough basics of technical aspects, but you don't
need to know everything, nor are you an idiot for not knowing everything - when
you get to the point of having a camera operator they need to know their bit,
same with the sound designer, lighting etc - as long as you can convey what you
want clearly. Loads of tutorials online - hell, I'm still struggling to get my
head around lenses and things like that, but there are some brilliant videos
online that explain the difference that the width of a lens makes to a
location, creating space or claustrophobia. That's a good one to know.
STORYBOARD -
don't worry if you can't draw. STILL STORYBOARD. My style has not come on for
20 years. Look up Scorsese's storyboards for Taxi Driver - they're laughable,
but who cares - it's a guide for you to remember what you want to shoot. Put
the storyboards together in an animatic - it's very easy now and seeing the
flow of shots can suddenly make you realise something important you MUST get on
the shoot. But as always, don't be precious - something looks better on the
day, go with that...remain fluid, but have your storyboard as a back up plan as
well as a roadmap for what you're doing next. (On a shoot people want to know
what's next, so know the order you're doing things in and what comes next
rather than erring and arring - arring only allowed if you're wearing an eye
patch and have a wooden leg.)
PREP PREP
PREP - write down a list of everything that you'll need, from crew, actors,
clothing, props, where you're shooting, how to get there, what you'll do if you
can film there due to weather or pushy security guards who didn't get the memo
that you have permission to shoot there but didn't print the email out as
proof. Make notes on your script, all over your script - no one has to decipher
what CAN FLS GEL HR except you.
ACTORS -
don't be intimidated again. I've worked with some much older actors, paranoid
that I'm being a complete youthful (well, back then) numpty, but they're there
- they believe in the script, want to be part of it and want to make it work.
I've worked with younger actors who have been a pain in the arse and delivered
terrible performances. Don't be afraid to punch above your weight - if you have
access to some older/ mature actors (maybe local drama group) and there are
roles for them then I'm sure they'd love to be involved in a film made by a
young person. There's a good book called Directing Actors (authoress escapes
me) which talks about words which can be used to direct (as opposed to George
Lucas' "faster, more intense" piss poor direction on Star Wars) If
the actor has a suggestion, let them have their go - it may work. If not, ask
them to do it your way too. Democracy and negotiation and appeasement skills
required by a director!
SHOOT AS MUCH
AS POSSIBLE - you're not paying for tape anymore and you never know when the
gold dust is hidden between the takes. Case in point on one of my films - at
one point we used footage of the actor waiting for us to shout action, as it
was better than his actual performance when we did say action :)
DON'T BE
PRECIOUS - made this point above, but if the dialogue ends up sounding bad when
spoke out loud, find a way to snip it back there and then. You'll be surprised
how much can be conveyed by a look, or gesture...or equally a lack of a look or
lack of gesture! I'm guilty of overwriting at the script stage, perhaps wanting
to make sure the actors fully get the emotion they're going through, but on
camera this can be compressed down to something far more effective. Again,
above point - my actor was so bad and delivered the dialogue SO badly that my
editor and I took the painful decision to cut as much of his dialogue as
possible. As a result we created a far more mysterious, sullen character...and
which audiences responded to far better than if I'd left in his frankly
laughable delivery.
On the over
writing stage - I wrote some howlers in the past, but was so determined that my
"VISION" had to be seen through. If you start getting obsessed about
vision, prod yourself in the eyes. That vision has made some of the most
painful viewing of my humble filmic career because I couldn't imagine the film
without them. Again, if it sounds bad on "set", or in the edit, find
a way to get rid of it or slim it down.
STORY - many
ways to tell a story...tone poems are one arty way, but I'm not a fan. For you
at this stage, story needs to be very clearly defined and we need to get it
asap. Where possible avoid twist endings - it's all a dream is not acceptable
these days. If you think your twist is clever, most people see it coming way
off. For the Future Shock stories in the comic 2000ad they used to say show the
twist first and how that affects the story and world, as that's far more
effective to see the twist this puts on the familiar. Watch a lot of short
films - search "Best short films" online - there's a cracking one
called Black Hole...also Lights Out got a lot of attention in recent years,
even though I think it doesn't make much sense, but it's effective (and kinda
pisses over my similar film Creak which came out beforehand and takes twice as
long to tell a similar story not as well...)
YOUTH - darn
you and your youth. But mega advantage - there are so many schemes/
competitions etc aimed at 16-21 or 16-25 or 18-21 etc that you can participate
in. Enter EVERYTHING. Deadline is tomorrow night? Quickly come up with an idea.
If it gets rejected, you may find that idea is actually a pretty smart idea
that you want to pursue even without the support of the competition. Deadlines
can sharpen the skills and mind (yes, sensei) There are quite a few schemes
aimed to encourage female film makers too, so look for them - that's a double
advantage and there's a big drive to see more female directors telling stories.
TUTORIALS -
as above, so many tutorials online. Try and have a basic knowledge of
everything, just to have some grounding. Key thing right now - some degree of
awareness of After Effects/ digital imaging software - most people who seem to
break through now are people doing effects ridden showreel shorts from their
bedrooms (look at the Spanish guy who did - I think it was called Panico - and
got to direct the remake of Evil Dead) Not suggesting you should do the same,
but at this stage when you're most likely going to be doing the majority of
things yourself then good to be able to add some polish by yourself.
Though this
leads to COLLABORATORS - use the talent pool of your friends, colleagues,
family, education establishment to find people to fill roles and give them an
incentive for how it will benefit them. Find some fabulous writer on an English
class or Drama class that can write a script, find actors in drama groups, find
people on fashion courses and ask them to create off the shelf/ charity shop/
freecycled costumes for you, find a music student who will write a soundtrack,
or may do your sound recording or sound design, look for artists who may be
able to create interesting props or specific elements for you, an illustrator
to make you a great poster image that you can share on social media. Help
promote them and their own work to help promote your own - things like costumes
(just some thought about colour schemes, maybe a quirky hat or something) can
add some additional value to a short film, as opposed to some mates wearing
their own clothes. You're probably surrounded by a bunch of creative talented people,
so use your films as a glue to pull everything together and showcase everyone.
There's
probably so much more I could say, but really, the best advice is to get on
with it and start making films, There are loads of books you could read,
classes you could take, expensive intensive film making courses you could pay
an extortionate amount to do...but the best teacher is yourself, doing it,
learning to problem solve on a shoot when it all goes wrong (personal case
study - previously used actor fails to turn up as down the pub and decides
tough luck to me, previous shoot with him included a fantasy element of girl
imaging said actor as a Liam Gallagher geezer muppet...so we recast him as the
puppet...so for no particular reason this group of male friends have a friend
who is a puppet, which turned out quite memorable), dealing with the public,
dealing with people who don't turn up, people will look to you for direction -
decide what's next.
Also, don't
be afraid to show your work. I think this is really important. It's REALLY
nerve wracking showing your films in a room that you're in. I still get the
quickening heartbeat and shakes even now. But it's so rewarding to watch it
with people and get a feel for the genuine response. (I have very fond memories
of showing my horror short Creak at an event and seeing a girl in the seat in
front of me jump at one of the shock moments...very satisfying!) It's far far
too easy to stick something up on the internet and hide away from it. Films
need to be shown, they need to be seen. There are lots of film nights, amateur
film nights in pubs, colleges etc. Get involved, don't be intimidated by your
film not being shot on XXXXX and with funding from XXXXX - everyone has to
start somewhere. I used to run a film night and it would frustrate me when I'd
meet people who said they made films, but when I asked if I could show any of
them they'd be like "Aw no, they're not as good as the stuff you've shown
tonight" not realising I was bloody desperate as rarely had enough films
to show :)
I've got
very extensive makings of from some of my films on my blog, ironically which all
take much longer to read than watching the damn films, but I think they could give
you a good insight into the madness, horror, frustrations but (some) joy of no
budget film making....though my experiences are very different, trying to fit
it in around work, family etc and the same for many of my other collaborators.
But you maybe able to garner some additional advice from them (hopefully)
Some books I'd recommend...
Robert
Rodriguez's Rebel Without A Crew - bit out of date in the digital dslr age, but
he's still inspiring and encourages you to write and create at a no budget
level around things you have access to (like, say a record shop :) )
Judith Weston
- Directing Actors - wish I could follow this more, but did find it really
good.
Writer's
Block - some daft little book but if you're stuck for inspiration at the
writing stage have a look at this
Lloyd Kaufman
- Make Your Own Damn Movie - ridiculous fun, but again low budget inspiration
Also have a
look at websites like Raindance and Shooting People - they're usually trying to
flog you membership or a course but at this stage worth following. Plenty of
Facebook pages of film making groups (UK Film Network and Filmmakers...Generation
Next spring to mind), just do a search for film and movie and see what pops up.
Good luck
with it all and don't forget to thank me in your Oscar speech :)
Brilliant advice Luth - love it! xx
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